General:
Changed all triggered entrances for portals/jump points (except master sword)
Added indicators to jump points to show they are 1 way
Continued optimizations to reduce poor programming related bugs
Reworked some spell/item tooltips
New zone for Rubicant
Fixed Bar patrons weak tolerance
Reworked social classes
Set to an open progression system with 4 different lines
Can achieve max in up to two lines at a time, though conflicting lines may be more difficult
Reworked Priest jobs into an open job that anyone can do with the right skill from the priest
farms are now just decoration
Gain or lose piety if you heal others or lose if you steal life or summon undead
Skills changes:
Death Knight
Removed Fira
Added Presence of Agony
White Wizard
Removed Curaga
Removed Protecta
Removed Full Heal
Added Healing Rain
Added Shell
Added Illusion
Added Distribute Life
Changed Holy
Ninja
Moved Swiftness to Thief
Added Back-stab
Thief
Replaced Con with Swiftness from Ninja
Knight
Removed Defend
Added Presence of Empathy